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GPUBuffer

The GPUBuffer interface of the WebGPU API represents a block of memory that can be used to store raw data to use in GPU operations. Available only in secure contexts.

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Extends​

Methods​

destroy()​

destroy(): void;

The destroy() method of the GPUBuffer interface destroys the GPUBuffer.

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Returns​

void


getMappedRange()​

getMappedRange(offset?, size?): ArrayBuffer;

The getMappedRange() method of the GPUBuffer interface returns an ArrayBuffer containing the mapped contents of the GPUBuffer in the specified range.

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Parameters​

ParameterType
offset?number
size?number

Returns​

ArrayBuffer


mapAsync()​

mapAsync(
mode,
offset?,
size?
): Promise<void>;

The mapAsync() method of the GPUBuffer interface maps the specified range of the GPUBuffer. It returns a Promise that resolves when the GPUBuffer's content is ready to be accessed. While the GPUBuffer is mapped it cannot be used in any GPU commands.

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Parameters​

ParameterType
modenumber
offset?number
size?number

Returns​

Promise<void>


unmap()​

unmap(): void;

The unmap() method of the GPUBuffer interface unmaps the mapped range of the GPUBuffer, making its contents available for use by the GPU again after it has previously been mapped with GPUBuffer.mapAsync() (the GPU cannot access a mapped GPUBuffer).

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Returns​

void

Properties​

label​

label: string;

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Inherited from​

GPUObjectBase.label


mapState​

readonly mapState: GPUBufferMapState;

The mapState read-only property of the GPUBuffer interface represents the mapped state of the GPUBuffer.

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size​

readonly size: number;

The size read-only property of the GPUBuffer interface represents the length of the GPUBuffer's memory allocation, in bytes.

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usage​

readonly usage: number;

The usage read-only property of the GPUBuffer interface contains the bitwise flags representing the allowed usages of the GPUBuffer.

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