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GPURenderPassLayout

Extends​

Extended by​

Properties​

colorFormats​

colorFormats: (GPUTextureFormat | null)[];

depthStencilFormat?​

optional depthStencilFormat?: GPUTextureFormat;

label?​

optional label?: string;

Inherited from​

GPUObjectDescriptorBase.label


sampleCount?​

optional sampleCount?: number;