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GPURenderPipelineDescriptor

Extends​

Properties​

depthStencil?​

optional depthStencil?: GPUDepthStencilState;

fragment?​

optional fragment?: GPUFragmentState;

label?​

optional label?: string;

Inherited from​

GPUPipelineDescriptorBase.label


layout​

layout: "auto" | GPUPipelineLayout;

Inherited from​

GPUPipelineDescriptorBase.layout


multisample?​

optional multisample?: GPUMultisampleState;

primitive?​

optional primitive?: GPUPrimitiveState;

vertex​

vertex: GPUVertexState;