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WebGLShaderPrecisionFormat

The WebGLShaderPrecisionFormat interface is part of the WebGL API and represents the information returned by calling the WebGLRenderingContext.getShaderPrecisionFormat() method.

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Properties​

precision​

readonly precision: number;

The read-only WebGLShaderPrecisionFormat.precision property returns the number of bits of precision that can be represented.

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rangeMax​

readonly rangeMax: number;

The read-only WebGLShaderPrecisionFormat.rangeMax property returns the base 2 log of the absolute value of the maximum value that can be represented.

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rangeMin​

readonly rangeMin: number;

The read-only WebGLShaderPrecisionFormat.rangeMin property returns the base 2 log of the absolute value of the minimum value that can be represented.

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